Showing posts with label command. Show all posts
Showing posts with label command. Show all posts

Thursday, February 19, 2009

Rules Criteria Addendum

In a previous post I listed out the criteria I am using to decide on a rule set.

After reading several rule sets and reading reviews for others, I realized that a major component of game mechanics is how the rules implement Command & Control of units. There are a few different "flavors" of C&C that I will try to detail in a future post, but for now here is the new formulated criterion in a similar format to my previous criteria:

"Realistic" Command & Control - The way elements are ordered to take action in the game must in some way simulate the "fog of war". Straight IGOUGO is just too abstract for my tastes. I'm not particular about exactly how C&C is implemented as long as it in some way simulates the difficulty of controlling a force in an ancient battle.